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Archive for the ‘Analysis & Editorial’ Category

The Fishlabs vs. HandyGames Thingy

January 8th, 2009 by Arjan Olsder Posted in Analysis & Editorial | 3 Comments »

Fishlabs
It's been a while since there was so much noise around a bit of news. If we remember correctly, the last time it was the world vs. TelcoGames. Now it seems like it's Germany vs. Germany with the latest news bits from Fishlabs and HandyGames.

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HandyGames: Hold Tight to Survive in ’09!

January 7th, 2009 by Arjan Olsder Posted in Analysis & Editorial | 17 Comments »

Handygames
Yesterday, we reported about the bold move from Fishlabs to ditch the traditional market channels and start selling mobile games directly. In a clear statement sent in by HandyGames, Markus Kassulke advises mobile game developers and publishers to experiment, but not let go of any moneymakers.

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PocketGamer’s 2008 Quality Toppers

January 6th, 2009 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Pocket-gamer
Our friends over at Pocket Gamer.biz (when do they get out of beta) have unveiled what they calculated the best mobile game and mobile games publisher of 2008, based on the rankings on various review sites.

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Juniper: Mobile Games Market to Reach $10bn by 2013

November 23rd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Juniper-research
The arrival of the iPhone has generated a universally positive response from mobile games publishers and developers, the volume of paid-for mobile game downloads has nonetheless flatlined across North America and Western Europe, according to Juniper Research.

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Mobile Audio Blues

November 23rd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Noise-buffetI am noticing a trend among mobile game
developers today. Many of the commercial games out there offer
screenshots as well as a sample video of the gameplay. The problem
is that these videos usually have the sound completely removed!
Sometimes there will be higher resolution music placed in the demo to
promote the game, but it usually is thrown in at the last minute and
has no relevance to the movement on the screen.

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Opinions in Mobile Launches

November 10th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Hungrymobile
HungryMobile, the latest project of Jan Rezab, has launched Opinions in Mobile. The objective of the new site is to gather thoughts on a certain subject from different people within the mobile games industry.

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NGS: EA: N-Gage Was Soft-Launched

October 30th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Ea-mobile
At the Nokia Games Summit, there was also some negative feedback from one of the speakers at the event; EA. The publisher feels that Nokia hasn't pushed N-Gage hard enough yet.

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Flurry: Analytics for Mobile Games

October 6th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Within the mobile games industry, there have always been a lot of studies to consumer behavior. Flurry’s new Analytics service might bring great insights directly to developers.

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TMRC Launches Industry Experts Panel

August 22nd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Multimediaresearchconsultan
The Multimedia Research Consultancy company has started to set up an
Industry Experts panel consisting of members that work in the mobile
games industry.

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Mobile Games, Flooded by Brands

August 22nd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Mobilegamesblogmgb
When I started in this business, a branded mobile game was something
strange. Kiloo had Hugo, Overloaded had Big Brother and Fear Factor and
the rest

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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